Getting Started with SpriteKit. Jorge Jordan

Getting Started with SpriteKit


Getting.Started.with.SpriteKit.pdf
ISBN: 9781785887338 | 182 pages | 5 Mb


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Getting Started with SpriteKit Jorge Jordan
Publisher: Packt Publishing, Limited



I have decide to take up learning SpriteKit for OSX 7. Create a new Xcode project for an iOS app using the Single View Application template. Getting Started with Sprite Kit. Start Xcode and select File\New\Project from the main menu. I am going to keep track of the learning experience here. Select the iOS\Application\Game template and click Next. In iOS 7, Apple introduced Sprite Kit, a framework for the high-performance rendering of 2D graphics. This walkthrough requires Xcode 5.0. A first step in starting game development in SpriteKit with Swift language. Chapter 17 Getting Started with Sprite Kit In iOS 7, Apple introduced Sprite Kit, a framework for the high-performance rendering of 2D graphics.





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